The game seems very basic. For me the computers keep on attacking each other without much success. The only reason they get out of bounds is because the ring is continually shrinking. Maybe a difficulty slider or options would make it more intriguing. As it is the enemies don't seem to use any tactics they just bump into each other constantly. Then at the end perhaps there could be a animation of a sumo wrestler wearing the same color belt as the winner bumping someone out of the ring. The only way to tell who wins is the voice at the end, but oddly enough the graphic seems to be the same regardless of color.
I tried on Skitzo mode, not a challenge. Hard mode a breeze. Medium was easy.
So I went to try Easy mode and every time I knocked the beast off the cliff the word I used to knock him off was stuck on the screen all greyed out. Such a bug would not allow me to ever knock the beast off the cliff more then once. This would happen whether or not I pressed retry or started from the main menu. So, I refreshed and the problem went away. I still wonder why it happened in the first place though.
Anyways. The background has some detail, the ground isn't very detailed (doesn't make much of a difference if you are paying attention to the words/letters at the top of the screen), the mist adds a lot to the game. The graphics were alright (but the player is probably still paying more attention to the words/letters). The overall look of the letters were nice, but the back of the letters could have used a little more than a basic backing. Perhaps if they looked like they were carved out of wood or something. Again not that important as the player is still paying a lot of attention to the letters themselves and not that particular aspect of the game.
All in all, I enjoy your games and I hope you keep making them.
Never had a penchant for puzzles
. . . but I'm not letting that prevent me from rating this fairly.
- I enjoyed the music
- The puzzles were challenging (though I can't say I figured them out on my own)
- The graphics were good
- I particularly liked that nothing stood out.
For example, in some games and especially in cartoons certain items appear 'highlighted' which detracts from the experience.
- Tab searching was not allowed
- It was 'short' because only a couple of puzzles led to the ending
- I was not thrilled with the aspect of how the objects were 'floating in the air'
If possible you could try making them movable on the ground. Depending on the weight and shape of the object it could be harder to budge and thus require a few tries to see if anything is behind (for example, the piano). Of course I realize that this might make it more difficult coding-wise.
- While the graphics were good they could use some polishing up
That is all I could come up with, overall I think that this was a good escape game.
Thanks a lot falarinx!
Ya it is a short game, looking at the responds I guess I should stop making things that too short like this ;p .
There is design issue with moving objects to side, especially with the toys scene so I'm getting idea of what if I just put a simple movement for all items...
Graphic wise, I'm advancing slowly :) .
A game of intrigue, skill, and vomit
The creature that you are allowed to control is so simple, yet complex in its varying forms of vomit. The puzzles one must traverse are by no means an easy task for gamers who have a hard time making complete use of what they are given. Me being such a gamer I still can say that the game was rather enjoyable, despite me not having yet completed it.
1. Sound effects - When you hit someone have some sound go off. When you miss have a *swoosh* sound, maybe. Similar stuff. Depending on the different attacks have different effects.
2. Background music - I would like to have some music in the background, otherwise the flash is a little less interesting to play.
3. Ending Graphics - Instead of having a small "You won!" text at the bottom maybe having a cut scene involving the characters. Depending on who wins and loses the cut scene should be different.
4. Length - Make it longer. (Self-explanatory)
5. Items - Potions, different weapons, something? (Suggestion, not necessary)
These are some things I thought of that you could improve upon. I enjoyed it, although it was short. I hope you keep on making good things like this in the future.
Thank you very much for a long and good review!
I know! I really wanted to include sound effects! But, this game, were made out of the engine, so I only used five minutes to add the graphics. And it was just a test! You see, I am making a game, that is gonna be really big. I have a team of musicians and a graphic man. I am currently writing a script for the game, and making the engines for the game. I think it will be very long and VERY deep. Please check out on www.flashartists.net for updates on the game and other stuff i make:)
The sound ...
When you get a present into a house and Santa says "Merry Christmas!" the sound overlaps when you get yet another present into another house. The game was a little short, and the background was the same throughout.
Improve upon those things and I think it would deserve 10/10.
The game was a little easy and the drawings could be improved upon. I say make it a little more challenging, a bit more harder, and improve the overall look of it and it would be better.
It was enjoyable though and I liked the background music.
Thanks :) Were Making A second one as we speak will do all of the above and we really want to improve. Found the comment helpful :)
I find the music to be pleasant. Though I know nothing of the leicestershire foxes I decided to take the quiz anyway. Since I don't know anything about the team, I shall rate the flash based on presentation.
The overall look could be polished to be more presentable. The opening frame was alright. The wording could have been centered and the start button could have looked nicer.
Second, the questions. The answers could have been neatly centered and maybe look more presentable. There could have been a background.
The "You Lose" frame. The red text did not seem to go well with the green button. The buttons were a little bulky.
That is all.
Cheers mate. Its good tht u didnt just give it a 0 cos u didnt know the subject, but u gave a good review. I shall take those presentation matters into my next flash ;)
If you play enough you can get through easily. The level does the same thing every time you go through it.
I expected something less than what I had gotten, however destroying what seemed to be cardboard enemies with projectile vomit is not my idea of a fun game.
First of all why? How did the character get into the situation? How can the character summon so much vomit from his innards?
Plot = + 1 *
Game-play leaves something to be desired. Maybe make the movements more smooth. Bla bla bla, add stuff, I know the game isn't finished, just suggestions.
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